The strength of the originalRolando title was clear. It was one of the first original iPhone-native platformers designed specifically for touch and tilt controls. Rather than mapping existing controls to some strange virtual D-Pad equivalent, Handcircus sat down and imagined how a true iPhone-platformer might play, and… they did it with style.
Showing posts with label iphonegames. Show all posts
Showing posts with label iphonegames. Show all posts
Saturday, April 9, 2011
The Rolando 2 For Iphone
The strength of the originalRolando title was clear. It was one of the first original iPhone-native platformers designed specifically for touch and tilt controls. Rather than mapping existing controls to some strange virtual D-Pad equivalent, Handcircus sat down and imagined how a true iPhone-platformer might play, and… they did it with style.
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